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  5. Is Starship a team effort or basically made by one guy?

Is Starship a team effort or basically made by one guy?

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  • Black SquareB Black Square

    The only aspect of Starship that was not 100% my work was sound design from Boris Audio Works. We work together to create my sound packages, with me recording the sounds, editing them, curating them, and proving the code that drives them. Everything else, including the marketing materials, videos, screenshots, manual, etc. is all me.

    I hope this doesn't sound too self indulgent. My brief acceptance video for the Flight Sim Awards mentioned a half dozen people who all help make these aircraft possible, but I am also very proud of the fact that each chapter of my life has conveniently left me with the skills I needed to create these aircraft myself. I'm not sure how many know this in the community, but it's very meaningful to me that you took the time to ask πŸ™‚

    C Offline
    C Offline
    C525B
    wrote last edited by
    #3

    @Black-Square That's really, really impressive that you are developing the code behind these top-shelf airplanes, while creating the excellent artwork as well. Big fan!

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    • Black SquareB Black Square

      The only aspect of Starship that was not 100% my work was sound design from Boris Audio Works. We work together to create my sound packages, with me recording the sounds, editing them, curating them, and proving the code that drives them. Everything else, including the marketing materials, videos, screenshots, manual, etc. is all me.

      I hope this doesn't sound too self indulgent. My brief acceptance video for the Flight Sim Awards mentioned a half dozen people who all help make these aircraft possible, but I am also very proud of the fact that each chapter of my life has conveniently left me with the skills I needed to create these aircraft myself. I'm not sure how many know this in the community, but it's very meaningful to me that you took the time to ask πŸ™‚

      MarionetteworkM Offline
      MarionetteworkM Offline
      Marionettework
      wrote last edited by Marionettework
      #4

      @Black-Square said in Is Starship a team effort or basically made by one guy?:

      I hope this doesn't sound too self indulgent.

      Not at all.

      My brief acceptance video for the Flight Sim Awards mentioned a half dozen people who all help make these aircraft possible, but I am also very proud of the fact that each chapter of my life has conveniently left me with the skills I needed to create these aircraft myself. I'm not sure how many know this in the community, but it's very meaningful to me that you took the time to ask πŸ™‚

      I assumed this was all your work, but it's such a multi-disciplinary art and the aircraft have SO MUCH detail that I just wanted to make sure I'm not exaggerating when I tell people about this in conversations. Just the cockpit details are so good that you would expect them to fill one person's time. The fact that one guy took the time to research, understand, and reproduce in detail all these systems is pretty admirable. And at the same time, the art part is top level too, even the promo videos are awesome.

      What's your work process like, do you have huge powers of concentration? Do you lock yourself up for a few days when you're on a streak, pulling late nights? Have you had a similar drive for previous jobs, or is this a recent passion (I think the Velocity was your first aircraft if I'm not mistaken). I guess you were already in the aerospace industry before, were you doing MSFS mods and graphic design for FSX and before?

      What kind of aircraft project would you find interesting after Starship? Bigger, smaller, quirky or conventional?

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      • O Offline
        O Offline
        Outermarker
        wrote last edited by
        #5

        When I started watching Friendly Skies Film ten years ago I would not have guessed that this guy from Youtube would one day become my favorite GA flightsim developer by orders of magnitude!

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        • O Outermarker

          When I started watching Friendly Skies Film ten years ago I would not have guessed that this guy from Youtube would one day become my favorite GA flightsim developer by orders of magnitude!

          A Offline
          A Offline
          Avionic
          wrote last edited by
          #6

          @Outermarker
          Was only recently I realised that connection. The voice felt familiar, and the face on the recent Starship post also seemed like someone I had seen before.
          Just couldn't put it all together until I recently saw the full name and Google finally made the connection for me.

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          • MarionetteworkM Offline
            MarionetteworkM Offline
            Marionettework
            wrote last edited by
            #7

            I hadn’t seen the channel before, it seems like there was a full length film, but it’s not available on the website? Certainly it looks like the graphics + aviation skill set was there prior to MSFS 2020, the right guy for the job. πŸ™‚

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            • X Offline
              X Offline
              xender
              wrote last edited by
              #8

              This is really convenient! So if we need a Piper Cheyenne 2 (or 3), we only have to kidnap a single guy! xD

              P 1 Reply Last reply
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              • X xender

                This is really convenient! So if we need a Piper Cheyenne 2 (or 3), we only have to kidnap a single guy! xD

                P Offline
                P Offline
                Piper201
                wrote last edited by
                #9

                @xender Or get some of DNA so that we can clone him, "Several Hundred" times.
                This way we can get the really good GA aircraft...We all love and need.

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                • Black SquareB Black Square

                  The only aspect of Starship that was not 100% my work was sound design from Boris Audio Works. We work together to create my sound packages, with me recording the sounds, editing them, curating them, and proving the code that drives them. Everything else, including the marketing materials, videos, screenshots, manual, etc. is all me.

                  I hope this doesn't sound too self indulgent. My brief acceptance video for the Flight Sim Awards mentioned a half dozen people who all help make these aircraft possible, but I am also very proud of the fact that each chapter of my life has conveniently left me with the skills I needed to create these aircraft myself. I'm not sure how many know this in the community, but it's very meaningful to me that you took the time to ask πŸ™‚

                  SwissairMD11S Offline
                  SwissairMD11S Offline
                  SwissairMD11
                  wrote last edited by
                  #10

                  @Black-Square taps your shoulder nice work man!

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                  • Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #11

                    Thanks again, guys. It's been a one man effort of not sleeping this weekend to implement as much of what you've asked for, and as many bug fixes as possible. Hopefully a lot of these workarounds will save me pain in the future and create a better experience for you guys at the end of the day.

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                    • D Offline
                      D Offline
                      Dingle
                      wrote last edited by
                      #12

                      @Black-Square Thank you so much! It is greatly appreciated.

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                      • K Offline
                        K Offline
                        Kevo_G
                        wrote last edited by
                        #13

                        This plane is bonkers, and makes every other plane feel kinda meh... the easter eggs are unreal. More than anything I could have ever thought of doing in an addon. So f'n good.

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