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146 v1.10 xboxSx performance issues

Scheduled Pinned Locked Moved 146 Professional
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  • e555kxE Offline
    e555kxE Offline
    e555kx
    wrote on last edited by
    #13

    Dear Mark, thanks for a quick response and a very detailed explanation.
    Great news that you were able to discover possible factors affecting 146's performance.
    I am not a coder however as a potential solution for us could be a "lite version" - I believe that's what FSR500 did with their latest update after all infamous issues with black avionics.
    So possibly (?) passengers part, dashboard details lower res, efb's elements simplification, less visible textures reduction, efb removal and transfer options to fms , some coding optimization etc.
    I am convinced that if you are able to get the "model" (let's put it this way) lighter by 10-12% that will have a massive impact in overall experience.
    Apologies for my lame speculations on the topic, it's just I love the plane so much that I can certainly live with a bit blurry "inflate with nitrogen" sticker resulting in less frequent frame drops or occasional somewhere in a complex environment :)
    thanks a ton again, looking forward for an upcoming update
    M

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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    wrote on last edited by
    #14

    The processes you describe are something we already go through to some extent when preparing a product for a release on Xbox, however, rather than making these decisions hard-coded, we leave some of them up to the player. For example, on the EFB we have included options to disable the passenger cabin, and control the refresh rate of the gauges. Adjusting both of these options to improve the performance would likely provide as much of an improvement to performance as we would be able to achieve by spending time on making a dedicated "lite" version.

    For our larger, more complex Xbox products like the 146 and Vulcan, the textures used are already downscaled as far as we are comfortable with. For the Vulcan, we use 8K textures on PC and 4K textures on Xbox. I don't recall the exact resolutions for the 146 off the top of my head, but I believe it is a similar drop in resolution. Any further significant reduction to texture resolution would render text unreadable and the panel textures would be below our quality standards, effectively requiring a completely new texture set to be created (which is in the time scale of months per aircraft).

    If we take your example and start going down the road of "Lite" products for Xbox, it adds a whole lot of complications to the mix. From a business point of view, the time it would take to create a "Lite" version of each of our products would be very cost and time-prohibitive and would take our development teams off any other projects they are currently working on, thus significantly delaying all other products. Having two separate versions of a product for PC and Xbox can also quickly turn into a logistical headache for us, as our workload would be instantly doubled every time we wanted to update a product, as this would mean we would have to update the PC and Xbox products individually, and this would likely have the additional side effect of us providing fewer updates to the products in order to prevent further delays to other products. Above all else, morally, we wouldn't be comfortable selling a lower-quality product on Xbox compared to the PC version. We always want our products to be the highest quality possible for all of our customers.

    I personally don't have any experience with the FSR500, but as I touched on in my previous reply, it's a dangerous game comparing the performance of a 100-seat, steam gauge airliner, versus a small 10-seat, glass cockpit GA aircraft. They are completely different aircraft types, developed by completely different development teams, so what works for one product doesn't necessarily translate to the other product.

    I appreciate this may all sound a bit doom and gloom, but hopefully, it comes across as an honest response to your post. For now, other than the stuttering issue reported previously in this thread (which we aim to get fixed in the next update), we haven't really seen any other comments about the performance of our aircraft on Xbox. We will of course continue to evaluate the performance with every update and make any possible improvements, but any significant changes to the model and textures likely won't occur as the results may not be any better than what is already possible using the controls on the EFB.

    All of this should hopefully become a bit of a moot point in the future as we start to build aircraft from scratch with Xbox compatibility in mind from day one.

    Mark - Just Flight

    Just Flight Development Assistant

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  • T Offline
    T Offline
    tiredlegs
    wrote on last edited by
    #15

    Mark, thanks for the update on the 146. The only minor problem I have had with it were the micro stutters. I absolutely love the 146 and the Vulcan and this minor problem has not stopped me from enjoying the 146. Obviously, if the micro stutters could be resolved it will make a great product even better.
    SU15 has effected mostly all my aircraft in some way. The dreaded black screens on most and on the 146 no readouts on the nav panel etc. I decided to roll back to SU14 for the time being.

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  • T Offline
    T Offline
    Tsolis
    replied to tiredlegs on last edited by
    #16

    @tiredlegs

    Im using the bae146 on Xbox series X too and had also those stutters that you are experience but just Flight give you many Option to improve Performance by using efb and so on

    What i did to improve Performance;

    1. hide both yokes
    2. Put refresh rate from gauges to very low
    3. I use standard VSI
    4. If you use any ground enchanment addon ( like from zinertek) delete it
    5. Dont use live traffic! If you want you can use ki Traffic but not live!!

    After this adjustment your frames should be stable and smooth

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  • T Offline
    T Offline
    Tsolis
    wrote on last edited by
    #17

    And another Point with the BAE it is not so Bad if you get a blackscreen. Nearly all important gauges Work!

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  • T Offline
    T Offline
    tiredlegs
    wrote on last edited by tiredlegs
    #18

    Tsolis,

    Thanks for the info. I've changed the settings and there is an improvement, however, despite doing all of this plus hiding the EFB and having no traffic I still get the stutter usually every 3-4 seconds. This can be seen on both inside and outside views of the aircraft.

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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    wrote on last edited by
    #19

    The stutter is code related so it won't be fixable through the options on the EFB. We are aiming to have that fixed in the upcoming update.

    The other recommendations from Tsolis should help with general performance in the simulator though, including reducing the risk of the 'black screen' issue.

    Mark - Just Flight

    Just Flight Development Assistant

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  • T Offline
    T Offline
    tiredlegs
    replied to Mark on last edited by
    #20

    @Mark Thanks Mark, that's really good news.

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  • A Offline
    A Offline
    alpeto
    wrote on last edited by
    #21

    Still waiting for this to be fixed on xbox … it’s been a very long time!!! 😖
    today the marketplace version was updated to 2.0 but not for xbox. What is going on please?

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  • M Offline
    M Offline
    Moonflower_414
    wrote on last edited by
    #22

    Hopefully V2 arrives on xbox next week.

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  • MarkM Offline
    MarkM Offline
    Mark JF Staff
    wrote on last edited by
    #23

    We spotted a small controller issue with the Xbox version of the 146 that prevented us from releasing the Xbox version this week. A new Xbox build has been resubmitted and should be released next Thursday.

    Mark - Just Flight

    Just Flight Development Assistant

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