AI Traffic lost between mountains.
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I've started my own turboprop adventures around ENSH, an 800 meter runway. After taking off, I met one of your Q400, that can obviously not land here, never the less, it's the only Dash-8 in the package, so it takes the role of a 100 or 200. However, it did not land, but flew around the area at very low altitude. Not sure if it's got something to do with the airplane type and the short runway, or another error?
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@GunStrauss Apologies for the belated reply. FS Traffic uses the default MSFS Traffic engine to control the movements of the Ai aircraft. So although we have control over where and when a specific aircraft gets generated, we don't have any control over the behaviour of the Ai traffic movement when in the air or on the ground.
The behaviour you are describing sounds like behaviour we have seen in previous versions of MSFS where after a go-around, the Ai aircraft doesn't receive vectors from the in-game ATC to start a new approach, so the Ai aircraft will tend to fly at low level around the airport's reference point (typically the centre of the airport).
Unfortunately, as this is a sim limitation, there isn't likely anything we're going to be able to do to improve this, but there are some Ai traffic/ATC improvements expected in the upcoming MSFS Sim Updates and MSFS 2024 which we hope will improve this type of behaviour.
Mark - Just Flight
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In theory, the length of the runway shouldn't be a factor for Ai Aircraft in MSFS. If the runway was too short, the aircraft would just overrun the end of the runway and then either disappear or taxi over the grass back to the taxiway.
Depending on how the airport has been set up by the scenery developer, there may be other issues that can prevent Ai traffic from landing, such as if the glideslope being misplaced, or taxi paths being incorrectly set up. Hopefully, the upcoming MSFS World Hub should fix a lot of these types of issues with default airports.
I seem to recall during the testing phase of FS Traffic that we found that wind also affects the way the Ai Traffic follows the glideslope. The strength and direction of the wind would cause the aircraft to approach the runway too high or too low and cause a go-around. This isn't something I've tested in a long time though so I couldn't comment on if this may still be a factor.
Mark - Just Flight