Sim Objects Limit? (no traffic or scenery upon arrival)
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@derek ah ok, I'm beginning to understand it now. So I can omit certain vehicles but keep the ones that would most likely be in my view.
Of course I could lower the traffic as well.
Interestingly, after I restarted I had no traffic at Parma (LEPA) on load in and had full traffic at Barcelona (LEBL) just across the water when I backed out and loaded in again at LEBL.
There must be a sweet spot somewhere.
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@derek also, does this setting work independently of the in-game ground objects traffic menu? For example, the FS Traffic setup guide has ground vehicles and personnel turned down to zero. If these are at zero will vehicles still show up in accordance with FS Traffic's sim objects menu?
Thank you!
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@derek I've never had FSLTL or AIG refuse to draw traffic in, never had to mess with settings with GSX or ground traffic or limit my sim traffic settings like this requires.....been flying all day today. My first flight had traffic at the airport when I was leaving. The airport I went too had no traffic, second arrival had no traffic and I assume my third leg will also have no traffic. In all three legs I have yet to see a single plane enroute.
At this point this all feels like excuses, we've seen no fixes, we've been given no feedback, support tickets have went unanswered. This quite frankly feels like a money grab. As I asked in my ticket, and now publicly, at what point can I expect a working product or my money back?
Pure dissappointment.
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@qazme - I thought the same but then reading the manual I have discovered that FS Traffic actually offers a solution for ground objects that AIG and FLSTL does not. If we follow the instructions and set no ground services in the 'Traffic Controller' we should be fine / the same as AIG/FSLTL.
Per manual:
Set No Ground Services – removes all ground services from the FS Traffic aircraft. We recommend using this setting if you are using highly detailed third-party airport sceneries or airport ground service add-ons which add clutter such as cones, people, stairs etc. to airports. These products greatly increase the object count within the simulator and in extreme circumstances may exceed the MSFS maximum object count limit. If the MSFS object count is exceeded, this can cause the FS Traffic aircraft models to be invisible upon loading a flight.I'm trying this out now as I only have 3rd part sceneries.
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@leinsters solution to what? I literally watch my FSLTL planes have ground equipment interaction. Never had to limit it. However my settings have been set with this software since release day, because I read the manual, to not have any interaction with traffic. It doesn't change anything.
The issues here is that the traffic isn't invisible - it's not being inserted into the sim at all checked via FSUIPC and with LittleNavMap. There is a core problem with this software and no amount of fiddling with settings is going to fix it plain and simple.
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@qazme the ability to control the ground objects, I think it's quite cool IF it could be used for performance reasons. But I agree there shouldn't be a problem rendering no scenery and no traffic at all. I have no issue with FSLTL and didn't have issues with AIG. Just Flight are good people and they are trying to offer in-game solutions but it's plain and simple that the sim objects is a hurdle they haven't fully fleshed out.
They are close though. The AI models are really great and the product has a ton of potential but nobody should experience a flight of any duration only to have no AI or / and in my case no scenery load upon arrival. You can't even enjoy the flight because you're worrying if the scenery and AI will fail!
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@leinsters said in Sim Objects Limit? (no traffic or scenery upon arrival):
@qazme - I thought the same but then reading the manual I have discovered that FS Traffic actually offers a solution for ground objects that AIG and FLSTL does not. If we follow the instructions and set no ground services in the 'Traffic Controller' we should be fine / the same as AIG/FSLTL.
Per manual:
Set No Ground Services – removes all ground services from the FS Traffic aircraft. We recommend using this setting if you are using highly detailed third-party airport sceneries or airport ground service add-ons which add clutter such as cones, people, stairs etc. to airports. These products greatly increase the object count within the simulator and in extreme circumstances may exceed the MSFS maximum object count limit. If the MSFS object count is exceeded, this can cause the FS Traffic aircraft models to be invisible upon loading a flight.I'm trying this out now as I only have 3rd part sceneries.
If you have no ground objects how does FS Traffic push back planes? I watched AI planes disappear before pushback when I set pushback 0
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@leinsters said in Sim Objects Limit? (no traffic or scenery upon arrival):
in my case no scenery load upon arrival.
This is definitely not something we have come across up to now and will require some investigation.
Object limit - as I've mentioned on a couple of threads, this limitation in MSFS does affect other traffic programs and the degree it affects them will also be a function of the level of detail (ie objects) at the airport.
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@qazme said in Sim Objects Limit? (no traffic or scenery upon arrival):
The issues here is that the traffic isn't invisible - it's not being inserted into the sim at all checked via FSUIPC and with LittleNavMap. There is a core problem with this software and no amount of fiddling with settings is going to fix it plain and simple.
Have you looked at the flight plan manager in the Traffic Control Centre? If that is showing no flights and the time of day/airport suggests there should be flights, then that is a problem we'll need to look into specifically. As you say, tweaking and tinkering won't fix it. However, if flights ARE showing then they are probably not being displayed.
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@twentyfivehundred said i
If you have no ground objects how does FS Traffic push back planes?
I have noticed with FS2020, even with no traffic add-ons, that sometimes when an AI plane calls for a pushback, and ATC tells them there is no pushback tug available, the AI aircraft still gets pushed back, even though there is no tug there.