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Final Release

Scheduled Pinned Locked Moved Traffic Global P3D/FSX
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  • DerekD Offline
    DerekD Offline
    Derek
    JF Staff
    wrote on last edited by
    #2

    We will email owners with update details as we do with patches at the moment.

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    • TigerToneT Offline
      TigerToneT Offline
      TigerTone
      wrote on last edited by
      #3

      Thanks Derek

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      • Capt QuirkC Offline
        Capt QuirkC Offline
        Capt Quirk
        wrote on last edited by Capt Quirk
        #4

        Guess this will come as no surprise to those who participated in the Early Access process for TG.
        Traffic Global for X-Plane has been released today!

        DerekD Q 2 Replies Last reply
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        • Capt QuirkC Capt Quirk

          Guess this will come as no surprise to those who participated in the Early Access process for TG.
          Traffic Global for X-Plane has been released today!

          DerekD Offline
          DerekD Offline
          Derek
          JF Staff
          wrote on last edited by
          #5

          @Capt-Quirk It's the same program as the P3D one but is running the new database which is due to go in the P3D version soon. The XP version was developed by a different team but using the same code. As there is no proper AI engine in XP it works outside of the sim, but the effects are the same. Those used to taxiing and parking behaviour in P3D/FSX (FS2002, even) may not find it to their taste, but it's a distinct improvement on the default (or lack of it).

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          • R Offline
            R Offline
            Ray Fry
            wrote on last edited by
            #6

            They used what they learned from us then made it better for XP users, we will have to find out what come up with for us. I am using another program now as FS REBORN light pro will not work on TG aircraft.

            P3Dv5.1 HF.

            DerekD 1 Reply Last reply
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            • R Ray Fry

              They used what they learned from us then made it better for XP users, we will have to find out what come up with for us. I am using another program now as FS REBORN light pro will not work on TG aircraft.

              DerekD Offline
              DerekD Offline
              Derek
              JF Staff
              wrote on last edited by
              #7

              @Ray-Fry We spoke to the FS Reborn chaps at Cosford and will add that functionality to TG. It's in progress at the moment. Being done by the same guys that did the jetways, as it happens.

              TGXP is essentially the same program as the P3D version. 'Better' is a moot point given that X-Plane has no default AI engine and so the program has to work outside of X-P. The only other AI traffic add-on (or plugin as they say over there) is pretty complicated and requires flights to be added manually. It's fair to say, therefore, that what we learned on FSTraffic back in 2001 has been used to improve the AI traffic (or lack of it) in X-Plane.

              Otherwise, the aircraft, liveries, lights, winglets etc are all the same. The only significant difference at the moment is the database and we can't drop that in to the P3D version yet until we've made some other changes. Lots going on but not much to report until the next update.

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              • R Offline
                R Offline
                Ray Fry
                wrote on last edited by
                #8

                Well you did well on the XP version, it was not slowed down by other more important products like TG last year and I suspect another important period coming Xmas releases.

                P3Dv5.1 HF.

                DerekD 1 Reply Last reply
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                • R Ray Fry

                  Well you did well on the XP version, it was not slowed down by other more important products like TG last year and I suspect another important period coming Xmas releases.

                  DerekD Offline
                  DerekD Offline
                  Derek
                  JF Staff
                  wrote on last edited by
                  #9

                  @Ray-Fry Cheers Ray. Glad you like it. Spot on about Christmas. It's never too early to get excited for the festive season for me. I'm like a seven-year old once Halloween comes along.

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                  • R Offline
                    R Offline
                    Ray Fry
                    wrote on last edited by
                    #10

                    I don't have XP was waiting for P3D TG final have now moved to something else will try when TG is Final whenever that is ?.

                    P3Dv5.1 HF.

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                    • Capt QuirkC Capt Quirk

                      Guess this will come as no surprise to those who participated in the Early Access process for TG.
                      Traffic Global for X-Plane has been released today!

                      Q Offline
                      Q Offline
                      qqwertzde
                      wrote on last edited by
                      #11

                      @Capt-Quirk
                      Yep, no surprise. But I am still not very happy about what happened with the P3D version. I have XP 11, but I will not consider buying TG again.

                      Capt QuirkC 1 Reply Last reply
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                      • Q qqwertzde

                        @Capt-Quirk
                        Yep, no surprise. But I am still not very happy about what happened with the P3D version. I have XP 11, but I will not consider buying TG again.

                        Capt QuirkC Offline
                        Capt QuirkC Offline
                        Capt Quirk
                        wrote on last edited by
                        #12

                        @qqwertzde said in Final Release:

                        @Capt-Quirk
                        Yep, no surprise. But I am still not very happy about what happened with the P3D version. I have XP 11, but I will not consider buying TG again.

                        Yep, I feel just the same!

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                        • Q Offline
                          Q Offline
                          qqwertzde
                          wrote on last edited by
                          #13

                          The XP11 version just got updated, but no news about the P3D version ...
                          I very much doubt that I will trust what is promised on JF forums again.

                          DerekD 1 Reply Last reply
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                          • Q qqwertzde

                            The XP11 version just got updated, but no news about the P3D version ...
                            I very much doubt that I will trust what is promised on JF forums again.

                            DerekD Offline
                            DerekD Offline
                            Derek
                            JF Staff
                            wrote on last edited by
                            #14

                            @qqwertzde said in Final Release:

                            The XP11 version just got updated, but no news about the P3D version ...
                            I very much doubt that I will trust what is promised on JF forums again.

                            The situation as per last month isn't much changed:
                            "The only significant difference at the moment is the database and we can't drop that in to the P3D version yet until we've made some other changes. Lots going on but not much to report until the next update."

                            Currently, the new lighting for P3D version is finished and the new liveries are in progress. Once that's done we can make the database changes. However, as it stands, function-wise, the P3D version has been finished for some time. Updates to the 😜 version are mostly to improve the workarounds that add a proper AI traffic functionality - something not needed in P3D/FSX.

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