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  5. Autopilot controls the rudder, and it shouldn't.

Autopilot controls the rudder, and it shouldn't.

Scheduled Pinned Locked Moved PA-28R Turbo Arrow III/IV
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  • N NickD27

    @sender46 I definitely agree this should be fixed. Have you created a ticket? If not I am happy to do some testing and create one

    On the point of "how does an autopilot make a coordinated turn" without a yaw damper - I think it is just because the turns made by the autopilot are gentle enough that it isn't noticeable.

    In the warriors and archers I fly IRL (haven't worked my way up to arrows just yet) if your turns are gentle enough you hardly need any rudder. The planes I fly (and I assume arrows are probably the same) have have frise ailerons which reduce adverse yaw

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    Sender46
    wrote on last edited by
    #14

    @nickd27 said in Autopilot controls the rudder, and it shouldn't.:

    @sender46 I definitely agree this should be fixed. Have you created a ticket? If not I am happy to do some testing and create one

    I haven't because I assumed Stagefer would have when WalterBeech prompted him, but he may not have. If you are happy to do some testing and create one that's probably worth doing.

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    • G Gabe777

      Given the Hawk has no AP IRL..... I think the way they manage to enable a 'psuedo AP' is irrelevant.

      Maybe we should be grateful we have the option of an AP of sorts.

      It's not a PMDG airliner. Does it really matter ?

      I also believe there is an issue across the board with rudder/steering linkage and visual external rudder deflection, anyway.

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      Stagefer
      wrote on last edited by
      #15

      @gabe777 said in Autopilot controls the rudder, and it shouldn't.:

      Given the Hawk has no AP IRL..... I think the way they manage to enable a 'psuedo AP' is irrelevant.

      We're not talking about the Hawk here, we're talking about the Turbo Arrow, that has a real single axis autopilot, not a pseudo one. And if you want realism in a flight sim this is absolutely relevant to me.

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      • N NickD27

        @sender46 I definitely agree this should be fixed. Have you created a ticket? If not I am happy to do some testing and create one

        On the point of "how does an autopilot make a coordinated turn" without a yaw damper - I think it is just because the turns made by the autopilot are gentle enough that it isn't noticeable.

        In the warriors and archers I fly IRL (haven't worked my way up to arrows just yet) if your turns are gentle enough you hardly need any rudder. The planes I fly (and I assume arrows are probably the same) have have frise ailerons which reduce adverse yaw

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        Stagefer
        wrote on last edited by
        #16

        @nickd27 said in Autopilot controls the rudder, and it shouldn't.:

        I definitely agree this should be fixed. Have you created a ticket? If not I am happy to do some testing and create one

        Didn't create a ticket. Please do it if you will. Thanks.

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        • G Gabe777

          @nickd27

          Well the latest update has changed all that Rudder confusion.

          Haven't tested it yet, but the setting is now Auto Rudder as it was in FSX and P3D !

          Under Accessibilty it now clearly says " Auto coordination of turns " ....AND "Reducing crosswind effect on takeoff."

          No mention of landings though.

          A lot of people with rudder pedals will be doing cartwheels.

          I prefer seperate assistance TBH, splitting takeoff and in-air coordination... but massive improvement if it works.

          No-one appears to have noticed yet.

          I only noticed because the update reset ALL Accessibilty options to default.

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          N293WK
          wrote on last edited by
          #17

          @gabe777 said in Autopilot controls the rudder, and it shouldn't.:

          Under Accessibilty it now clearly says " Auto coordination of turns " ....AND "Reducing crosswind effect on takeoff."

          I do not see this anywhere in accessibility settings, can you clarify where taht is?

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          • N Offline
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            NickD27
            wrote on last edited by
            #18

            So I was trying to reproduce this problem but for me the rudder didn't move by itself. I wonder if you have a bug in the sim itself where thee auto-rudder is enabled even though it shows as disabled? Maybe you should try enabling it, restarting the sim, and disabling it again.

            During my testing I did find some unusual behaviour with the yoke when using the autopilot in roll mode (not heading mode)
            https://youtu.be/XdIMYYLtihE

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            • N N293WK

              @gabe777 said in Autopilot controls the rudder, and it shouldn't.:

              Under Accessibilty it now clearly says " Auto coordination of turns " ....AND "Reducing crosswind effect on takeoff."

              I do not see this anywhere in accessibility settings, can you clarify where taht is?

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              Gabe777
              wrote on last edited by
              #19

              @n293wk Senior moment. Confusing the two.

              How I could confuse a BAe Hawk with a Piper Arrow makes me think....... sorry, what was I saying πŸ₯ΊπŸ₯ΊπŸ₯ΊπŸ˜πŸ™ˆπŸ€£πŸ€£πŸ€£

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              • W Offline
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                weptburrito
                wrote on last edited by
                #20

                Just took this topic for a test drive, and while I agree that given the AP in this plane should be a single axis AP (minus the ALT hold convenience JF added) at no point did I see the rudder or the rudder pedals move under AP control. Be it in the 15kt crosswind or in heading mode or using the roll knob...or even using the rudder trim.

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                • N NickD27

                  So I was trying to reproduce this problem but for me the rudder didn't move by itself. I wonder if you have a bug in the sim itself where thee auto-rudder is enabled even though it shows as disabled? Maybe you should try enabling it, restarting the sim, and disabling it again.

                  During my testing I did find some unusual behaviour with the yoke when using the autopilot in roll mode (not heading mode)
                  https://youtu.be/XdIMYYLtihE

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                  Sender46
                  wrote on last edited by Sender46
                  #21

                  @nickd27 said in Autopilot controls the rudder, and it shouldn't.:

                  During my testing I did find some unusual behaviour with the yoke when using the autopilot in roll mode (not heading mode)
                  https://youtu.be/XdIMYYLtihE

                  Strange, I'm not seeing that behaviour. The roll mode appears to work correctly for me left and right.

                  EDIT: That was in the Arrow III. Will check in the Turbo.

                  EDIT 2:

                  Just checked again and now I see what you're seeing (in both the Arrow III and the Turbo Arrow IV. I'm guessing the Warrior will be the same but I don't have that.)

                  • Autopilot ON and in ROLL MODE, straight and level.
                  • ROLL SWITCH to left (or right) and plane rolls and turns as expected.
                  • While still turning, change to HDG MODE, leaving ROLL SWITCH to the left (or right).
                  • Plane steers to heading bug and straightens up.
                  • Change to ROLL MODE (ROLL SWITCH still turned left or right) but it does not revert to ROLL MODE.
                  • Turn ROLL SWITCH back to centre and only then does ROLL MODE engage.

                  Also:

                  • ROLL SWITCH still turned left (or right).
                  • In HDG MODE and plane turning to the heading bug.
                  • Before reaching the heading bug, switch to ROLL MODE.
                  • The plane stays in HDG MODE, continues turning and straightens up at the heading bug (i.e. even though HDG MODE is switched off, it stays in HDG MODE).
                  • Turn the ROLL SWITCH to centre and only then does it come out of HDG MODE and engage ROLL MODE.

                  And there's more. After the step below (copied from above):

                  • The plane stays in HDG MODE, continues turning and straightens up at the heading bug (i.e. even though HDG MODE is switched off, it stays in HDG MODE).
                  • Then, without doing anything else, try to use the yoke to control the plane and boy, do you get a wild ride!! The plane becomes almost uncontrollable but this can be recovered by switching the autopilot off.

                  Before I raise a support ticket, can you confirm whether any of that is how it works in real life or not?

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                  • S Sender46

                    @nickd27 said in Autopilot controls the rudder, and it shouldn't.:

                    During my testing I did find some unusual behaviour with the yoke when using the autopilot in roll mode (not heading mode)
                    https://youtu.be/XdIMYYLtihE

                    Strange, I'm not seeing that behaviour. The roll mode appears to work correctly for me left and right.

                    EDIT: That was in the Arrow III. Will check in the Turbo.

                    EDIT 2:

                    Just checked again and now I see what you're seeing (in both the Arrow III and the Turbo Arrow IV. I'm guessing the Warrior will be the same but I don't have that.)

                    • Autopilot ON and in ROLL MODE, straight and level.
                    • ROLL SWITCH to left (or right) and plane rolls and turns as expected.
                    • While still turning, change to HDG MODE, leaving ROLL SWITCH to the left (or right).
                    • Plane steers to heading bug and straightens up.
                    • Change to ROLL MODE (ROLL SWITCH still turned left or right) but it does not revert to ROLL MODE.
                    • Turn ROLL SWITCH back to centre and only then does ROLL MODE engage.

                    Also:

                    • ROLL SWITCH still turned left (or right).
                    • In HDG MODE and plane turning to the heading bug.
                    • Before reaching the heading bug, switch to ROLL MODE.
                    • The plane stays in HDG MODE, continues turning and straightens up at the heading bug (i.e. even though HDG MODE is switched off, it stays in HDG MODE).
                    • Turn the ROLL SWITCH to centre and only then does it come out of HDG MODE and engage ROLL MODE.

                    And there's more. After the step below (copied from above):

                    • The plane stays in HDG MODE, continues turning and straightens up at the heading bug (i.e. even though HDG MODE is switched off, it stays in HDG MODE).
                    • Then, without doing anything else, try to use the yoke to control the plane and boy, do you get a wild ride!! The plane becomes almost uncontrollable but this can be recovered by switching the autopilot off.

                    Before I raise a support ticket, can you confirm whether any of that is how it works in real life or not?

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                    NickD27
                    wrote on last edited by
                    #22

                    @sender46 I have not flown with the Autocontrol III autopilot in real life so I'm not sure exactly how it works. I do know that typically you would have the plane flying straight and level before activating the autopilot and typically you would already be flying the heading you have set it to (if in HDG mode) so it kind of makes sense that the roll mode doesn't activate until you set it to straight and level - but I'm not sure if that's how it would operate in real life.

                    Definitely the graphical glitch where the yoke seems to match the roll selector on the autopilot is a bug though

                    RetiredMan93231R S 2 Replies Last reply
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                    • N NickD27

                      @sender46 I have not flown with the Autocontrol III autopilot in real life so I'm not sure exactly how it works. I do know that typically you would have the plane flying straight and level before activating the autopilot and typically you would already be flying the heading you have set it to (if in HDG mode) so it kind of makes sense that the roll mode doesn't activate until you set it to straight and level - but I'm not sure if that's how it would operate in real life.

                      Definitely the graphical glitch where the yoke seems to match the roll selector on the autopilot is a bug though

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                      RetiredMan93231R Offline
                      RetiredMan93231
                      wrote on last edited by RetiredMan93231
                      #23

                      @nickd27 said in Autopilot controls the rudder, and it shouldn't.:

                      Definitely the graphical glitch where the yoke seems to match the roll selector on the autopilot is a bug though

                      The yoke and the ailerons are mechanically tied together with cables, so the two should always move together... But, you are correct that the yoke seems to be tied to the ROLL knob position instead of following the ailerons!

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                      • N NickD27

                        @sender46 I have not flown with the Autocontrol III autopilot in real life so I'm not sure exactly how it works. I do know that typically you would have the plane flying straight and level before activating the autopilot and typically you would already be flying the heading you have set it to (if in HDG mode) so it kind of makes sense that the roll mode doesn't activate until you set it to straight and level - but I'm not sure if that's how it would operate in real life.

                        Definitely the graphical glitch where the yoke seems to match the roll selector on the autopilot is a bug though

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                        Sender46
                        wrote on last edited by Sender46
                        #24

                        @Nickd27 and @RetiredMan93231 I thought it strange that it stays in heading mode even when the heading mode is switched off (until the roll knob is centred) but it appears we don't know if that is wrong or not.

                        So the only thing we're sure is wrong is the yoke tied to the roll knob instead of the ailerons? I'll let you raise a support ticket, Nick, as you picked it up.

                        MartynM 1 Reply Last reply
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                        • S Sender46

                          @Nickd27 and @RetiredMan93231 I thought it strange that it stays in heading mode even when the heading mode is switched off (until the roll knob is centred) but it appears we don't know if that is wrong or not.

                          So the only thing we're sure is wrong is the yoke tied to the roll knob instead of the ailerons? I'll let you raise a support ticket, Nick, as you picked it up.

                          MartynM Offline
                          MartynM Offline
                          Martyn
                          JF Staff
                          wrote on last edited by Martyn
                          #25

                          @sender46 said in Autopilot controls the rudder, and it shouldn't.:

                          So the only thing we're sure is wrong in is the yoke tied to the roll knob instead of the ailerons? I'll let you raise a support ticket, Nick, as you picked it up.

                          This logic was used as the PID used for roll control causes lots of small fluctuations in the position of the ailerons that is not very noticeable on the exterior model but looks odd and distracting when shown by the yoke position, which 'flickers' and doesn't necessarily show a logical position for the selected bank. I'll have to see if there is a way to add some 'smoothing' code for the yoke but either way hopefully this is a minor sacrifice in realism.

                          Roll mode only engaging when the roll knob is centred, the aircraft is banked less than 10 degrees and the roll rate is low is a mixture of real-world AP logic and attempts to tame the unpredictable MSFS AP system. Allowing roll mode to engage outside of those constraints causes even less predictable behaviour. We'll continue to tweak/improve it wherever possible.

                          The AP remaining in heading hold with the HDG button off has now been fixed.

                          Martyn - Development Manager

                          MartynM 1 Reply Last reply
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                          • MartynM Martyn

                            @sender46 said in Autopilot controls the rudder, and it shouldn't.:

                            So the only thing we're sure is wrong in is the yoke tied to the roll knob instead of the ailerons? I'll let you raise a support ticket, Nick, as you picked it up.

                            This logic was used as the PID used for roll control causes lots of small fluctuations in the position of the ailerons that is not very noticeable on the exterior model but looks odd and distracting when shown by the yoke position, which 'flickers' and doesn't necessarily show a logical position for the selected bank. I'll have to see if there is a way to add some 'smoothing' code for the yoke but either way hopefully this is a minor sacrifice in realism.

                            Roll mode only engaging when the roll knob is centred, the aircraft is banked less than 10 degrees and the roll rate is low is a mixture of real-world AP logic and attempts to tame the unpredictable MSFS AP system. Allowing roll mode to engage outside of those constraints causes even less predictable behaviour. We'll continue to tweak/improve it wherever possible.

                            The AP remaining in heading hold with the HDG button off has now been fixed.

                            MartynM Offline
                            MartynM Offline
                            Martyn
                            JF Staff
                            wrote on last edited by
                            #26

                            It looks like the default AP behaviour in MSFS (as used on comparable aircraft like the C172) is to have rudder input for yaw, as determined by the 'nav_yawPID' values in the ai.cfg. We will need to test how the AP behaves without those inputs.

                            Martyn - Development Manager

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                            • MartynM Martyn

                              It looks like the default AP behaviour in MSFS (as used on comparable aircraft like the C172) is to have rudder input for yaw, as determined by the 'nav_yawPID' values in the ai.cfg. We will need to test how the AP behaves without those inputs.

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                              Sender46
                              wrote on last edited by
                              #27

                              @martyn Thank you for your prompt response to this, Martyn.

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                              • MartynM Martyn

                                It looks like the default AP behaviour in MSFS (as used on comparable aircraft like the C172) is to have rudder input for yaw, as determined by the 'nav_yawPID' values in the ai.cfg. We will need to test how the AP behaves without those inputs.

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                                Stagefer
                                wrote on last edited by
                                #28

                                @martyn Thanks for answering !

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                                • MartynM Martyn

                                  It looks like the default AP behaviour in MSFS (as used on comparable aircraft like the C172) is to have rudder input for yaw, as determined by the 'nav_yawPID' values in the ai.cfg. We will need to test how the AP behaves without those inputs.

                                  G Offline
                                  G Offline
                                  Gabe777
                                  wrote on last edited by Gabe777
                                  #29

                                  @martyn

                                  Have you noticed they changed auto rudder behaviour is SU7 ?

                                  There is an explicit "Auto rudder" as in FSX/P3D.

                                  Before auto rudder coordination was enabled by default. It could be overridden using hard rudder input but wasn't necessary.

                                  Amazing how many people have been coordinating their turns with their rudder pedals.

                                  Now it states that auto rudder on, will auto coordinate and reduce crosswind effect on takeoff.

                                  Not only is the irony of this placebo not lost on me, but may explain a lot of the instability issues people were complaining about over the last 12 months.

                                  Many were convinced it wasn't auto coordinating because of a lag when turning. But they were wrong.

                                  G 1 Reply Last reply
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                                  • MartynM Martyn

                                    It looks like the default AP behaviour in MSFS (as used on comparable aircraft like the C172) is to have rudder input for yaw, as determined by the 'nav_yawPID' values in the ai.cfg. We will need to test how the AP behaves without those inputs.

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                                    Stagefer
                                    wrote on last edited by
                                    #30

                                    @martyn Well, tried it myself, P, I and D values to 0.0 on the 'nav_yawPID' and now the AP doesn't use the rudder anymore. Didn't find any adverse reaction so I'll keep it like that. No more yaw kick when disengaging the AP.
                                    Don't know what could happen if you let the copilot fly the aircraft, but I never do that, so I don't care.

                                    1 Reply Last reply
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                                    • G Gabe777

                                      @martyn

                                      Have you noticed they changed auto rudder behaviour is SU7 ?

                                      There is an explicit "Auto rudder" as in FSX/P3D.

                                      Before auto rudder coordination was enabled by default. It could be overridden using hard rudder input but wasn't necessary.

                                      Amazing how many people have been coordinating their turns with their rudder pedals.

                                      Now it states that auto rudder on, will auto coordinate and reduce crosswind effect on takeoff.

                                      Not only is the irony of this placebo not lost on me, but may explain a lot of the instability issues people were complaining about over the last 12 months.

                                      Many were convinced it wasn't auto coordinating because of a lag when turning. But they were wrong.

                                      G Offline
                                      G Offline
                                      Gabe777
                                      wrote on last edited by
                                      #31

                                      @gabe777 said in Autopilot controls the rudder, and it shouldn't.:

                                      @martyn

                                      Have you noticed they changed auto rudder behaviour is SU7 ?

                                      There is an explicit "Auto rudder" as in FSX/P3D.

                                      Before auto rudder coordination was enabled by default. It could be overridden using hard rudder input but wasn't necessary.

                                      Amazing how many people have been coordinating their turns with their rudder pedals.

                                      Now it states that auto rudder on, will auto coordinate and reduce crosswind effect on takeoff.

                                      Not only is the irony of this placebo not lost on me, but may explain a lot of the instability issues people were complaining about over the last 12 months.

                                      Many were convinced it wasn't auto coordinating because of a lag when turning. But they were wrong.

                                      Lol.

                                      Seems they have now tightened up the entire rudder/coordination issue.

                                      Good times.

                                      G 1 Reply Last reply
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                                      • G Gabe777

                                        @gabe777 said in Autopilot controls the rudder, and it shouldn't.:

                                        @martyn

                                        Have you noticed they changed auto rudder behaviour is SU7 ?

                                        There is an explicit "Auto rudder" as in FSX/P3D.

                                        Before auto rudder coordination was enabled by default. It could be overridden using hard rudder input but wasn't necessary.

                                        Amazing how many people have been coordinating their turns with their rudder pedals.

                                        Now it states that auto rudder on, will auto coordinate and reduce crosswind effect on takeoff.

                                        Not only is the irony of this placebo not lost on me, but may explain a lot of the instability issues people were complaining about over the last 12 months.

                                        Many were convinced it wasn't auto coordinating because of a lag when turning. But they were wrong.

                                        Lol.

                                        Seems they have now tightened up the entire rudder/coordination issue.

                                        Good times.

                                        G Offline
                                        G Offline
                                        Gabe777
                                        wrote on last edited by
                                        #32

                                        @gabe777

                                        I've since noticed that there is a keystroke that can toggle auto rudder on and off... which is useful for taking off and landing.

                                        Activating auro rudder once off the ground gives us the coordinated turns, but can then be deactivated for "spectactular" crab landings... of which I am, of course, extremely proficient ... πŸ₯΄πŸ€£πŸ€£πŸ€£

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