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Toe brakes animation missing?

Scheduled Pinned Locked Moved Hawk T1/A Advanced Trainer
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  • F Offline
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    frankattilio
    wrote on last edited by frankattilio
    #1

    The manual says the aircraft is provided with toe brakes, but I don't see any animation of the toe brake when I use them.
    I know is a minor issue, and the aircraft is awesome. Thank you Just Flight.
    Is it just me? Should I open a ticket? How?

    b3lt3rB 1 Reply Last reply
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  • b3lt3rB Offline
    b3lt3rB Offline
    b3lt3r
    replied to frankattilio on last edited by
    #2

    @frankattilio You're correct.... Personally not overly worried because I'm already drunk taxying enough without looking down tbh :-)

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  • G Offline
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    Gabe777
    wrote on last edited by
    #3

    Literally just bought the Saitek Rudder Pedals from Currys. They're pretty scarce.

    150 quid makes this Hawk pretty pricey. Hoping the taxiing isn't too bad now !

    RetiredMan93231R 1 Reply Last reply
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  • RetiredMan93231R Offline
    RetiredMan93231R Offline
    RetiredMan93231
    replied to Gabe777 on last edited by
    #4

    @gabe777 Good move...You will now find flight simulation in any aircraft much more realistic and much more enjoyable!

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    Gabe777
    replied to RetiredMan93231 on last edited by
    #5

    @retiredman93231
    As an aside, is the auto rudder during flight (i.e. coordinated turns) actually working in MSFS ... as it is a seperate option in P3D/FSX ?

    I currently use "Assisted Rudder during" takeoff, but my GAs 'appear' to pretty coordinated as well.

    Thnx

    RetiredMan93231R 1 Reply Last reply
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  • RetiredMan93231R Offline
    RetiredMan93231R Offline
    RetiredMan93231
    replied to Gabe777 on last edited by RetiredMan93231
    #6

    @gabe777 You no longer need "rudder assist" now that you have actual pedals... I recommend turning off all rudder assist options. You will find that many aircraft like this one, don't actually exhibit very much adverse yaw anyway, because of thier use of differential ailerons. So they don't really need much rudder input, if any, for coordinated turns.

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    Gabe777
    replied to RetiredMan93231 on last edited by
    #7

    @retiredman93231 But is rudder still needed for coordination of turns ?

    P3D has an option to have auto coordination... but no-one seems to know what is actually happening in MSFS.

    RetiredMan93231R 1 Reply Last reply
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  • RetiredMan93231R Offline
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    RetiredMan93231
    replied to Gabe777 on last edited by
    #8

    @gabe777 It depends on the aircraft... some exhibit more adverse yaw than others. A good test is to turn off all assist options, then establish level flight and rock the wings back and forth with ailerons, while observing how much the aircraft nose moves left or right... If it does move, you will need to apply just enough rudder in the direction of the turn to make it stand still.

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    Gabe777
    replied to RetiredMan93231 on last edited by
    #9

    @retiredman93231 sorry. Not making myself very clear.

    It's not individual aircraft I'm concerned about. It's the insides of the sim engine.

    Some say turns are auti coordinated so rudder pedals are not necessary for coordinated turns.

    Other say it is required as tgere is no "auto coordination " built in to the actual engine.

    In FSX/P3D/XP11, there is a setting where you can choose to have auto-rudder ON or OFF.

    There is no such setting in MSFS... which begs the obvious question.

    RetiredMan93231R 1 Reply Last reply
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  • RetiredMan93231R Offline
    RetiredMan93231R Offline
    RetiredMan93231
    replied to Gabe777 on last edited by
    #10

    @gabe777 Auto coordination is not built into the sim engine by default, because many aircraft in MSFS do exhibit adverse yaw, as they should... Asobo even recently added some new parameters in flight_model.cfg for adjusting the aileron drag in the up and down position to tune the adverse yaw effect for any aircraft so that it will match the real acircraft.

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    Gabe777
    replied to RetiredMan93231 on last edited by Gabe777
    #11

    @retiredman93231

    OK. That's good to know.

    So if I disable "auto rudder on take off" in the main settings, then depending on the aircraft... I will get to use... if not 'need'... my new rudder pedals, and rudder trim etc. ?

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  • F Offline
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    frankattilio
    replied to b3lt3r on last edited by
    #12

    @b3lt3r Fair enough mate :face_with_tears_of_joy:

    It really bothers me a bit that there are such accurate details like where the pilots models are looking at, but the brakes don't move....

    Speaking of rudder... I read that the Hawk doesn't have a front steering wheel, and taxi turns should be done using differential brakes... (here we go again... these brakes really need remodelling) therefore the plane shouldn't turn if I use the rudder... but it does :man_shrugging:

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  • D Offline
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    Delta558 Developer
    replied to frankattilio on last edited by
    #13

    @frankattilio you probably wouldn't believe how much time and effort went into getting the free castering nosewheel to work (which it is supposed to) but the end result is that the core sim does not support it - it worked in FSX, but not MSFS so far unfortunately.

    Just Flight FDE developer

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  • F Offline
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    frankattilio
    replied to Delta558 on last edited by
    #14

    @delta558 Thank you for the clarification and thank you for your hard work.

    Although some details might not end up the way you meant, the Hawk is in my opinion the best plane for MSFS out there at the moment.

    Thank you guys.

    corvus5624C 1 Reply Last reply
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  • corvus5624C Offline
    corvus5624C Offline
    corvus5624
    replied to frankattilio on last edited by
    #15

    If you want the MSFS devs to spend more time on fixing the ground handling, consider voting for this Q&A session question:
    https://forums.flightsimulator.com/t/when-will-ground-friction-be-fixed/443149

    1 Reply Last reply
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  • b3lt3rB Offline
    b3lt3rB Offline
    b3lt3r
    replied to frankattilio on last edited by
    #16

    @frankattilio I agree that having the rudder steer is technically incorrect but my gut feel is that the whole thing is skewed by the overall flawed MSFS ground handling.

    I upvoted the MS forum post to fix that but it's been noted as an issue since day 1 so I'm not hopeful.

    In the interim I like the rudder steering as a work-around but accept that's a very personal preference.

    I also feel the rudder doesn't have enough authority during take-off or landing rolls. My understanding is it should be effective above around 50kts but for me I end up with full right/left boot in and still drifting so don't use it at all now - only diff brakes.

    A mate told me there's a modified hawk flight model on flightsim.to which changes rudder auth so I may try that but I'm loathe to break something else in the process tbh.

    1 Reply Last reply
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