Air Hauler 2 X-Plane
@Voice-of-Reason Also is there anywhere we can track the progress more closely at all?
If you requiring any form of testing, I would be more than happy to help.
Saldo last edited by
Today 17 days ago a new beta was sent to the beta testers..,
Probably there were still some things to improve...
@ChickenDipper I have asked the dev about this. Will reply when I get an answer.
@ChickenDipper No place to really track progress and we're fully subscribed for testers now and also pretty close to completion of project so not real need for additional testing/feedback right now. Thanks for the offer though.
@Voice-of-Reason ok thanks.
I will wait patiently
But do you know if there is a bonus or incentive to fly in sim rather than using AI pilots?
Direct from the developer...
You get more reputation (AI pilots only get 0.1%), but you can use an AI pilot if you want. Missions can't be flown by AI pilots. (But you can load cargo onto an aircraft and get them to position it, depending what type of mission it is).
Hope that helps.
@Voice-of-Reason Exactly what I wanted to know, thanks for that - looking forward to release
@Voice-of-Reason do you happen to know if with airhauler 2 for xplane it will share the same world as people using other sims with the original airhauler 2?
Also do the devs plan to support Fs2020 if it allows for plugins?
@ChickenDipper No decision on FS2020 just yet but it's certainly up for consideration.
On your other point, users will all show on the radar map regardless of sim version. However "sharing the same world" - that's irrelevant as the "world" is stored on the users PC - it's not like FSEconomy - it's an offline, single player game really. The VA functionality allows people to collaborate, again, regardless of sim I, but there's no "shared world" as it's not an online game.
Hope that helps answer that one.
@Voice-of-Reason thanks for the detail, so if it is not a shared world how are other players able to buy fuel from an fbo that you own?
Also how would pilots in a virtual airline collaborate if it is single player really?
Sorry for all the questions.
Takesix last edited by
Any word on when AH2 for X-Plane will be available?
@Takesix Later this month or early May is the anticipated release date for AH2 for XPlane. Hope that helps.
witte76 last edited by
Great to hear that Airhauler 2 is almost here for xp11, cant wait to use it. waiting for years.
@witte76 Thanks for your patience. We're mightily happy that it's going to be out on XP platform soon too.
skdill last edited by
Very excited for this release!
Will AH2 for XP support third party aircraft (Carenado, Aerobask, etc)?
@skdill Yes it will
witte76 last edited by
I read that prepar3d users see there ui planes on there base airports parked, taxing or landing. Is that posible and will that also be the case in xplane 11?
I have gone with another platform instead of this, if it takes this long to develop then updates after release are unlikely. Also no current plans for MSFS2020 support and even if there was 3 years for xplane 11 support suggests there would be a fair waiting time.
Surely using the same application that already exists and just creating a plugin to interface with xplane would have been the best option as with other platforms I use, this is what is usually done.
Why split the player base if it ends up being 2 separate worlds.
Also it sounds like this isn't truly multiplayer, think I will give it a miss.
@ULFT This is being developed by a third party developer who developed all other versions of Air Hauler. He is extremely skilled and the program when it arrives will be well worth the wait. But the person in question DOES NOT work full time in flight simulation development. He has another full-time job and a family to look after and cater for. Development of this was and is very much on the developer's terms, something we've always been aware of. We have never categorically given a release date, we have given estimates when users have asked but haven't given a date as yet. Not sure where you have got your information on that it's been in development for 3 years for XPlane, that's not the case but it's probably somewhere between 12 to 16 months on and off due to the information I've given you above.
The program is currently undergoing final testing with just a few small issues and features to be ironed out. Given the complexity of the program and the fact that developing this kind of add-on/app for X-Plane is at times a thankless task, rest assured, our developer has done a brilliant job to get to this point.
We hope we can release it soon, maybe even this month, that's our target but that's all it is, it's not a commitment.