First update for XP version


  • JF Staff

    Thanks for all the feedback so. We've released the first update for Traffic Global and this can be downloaded from your Just Flight account. Just log in and re-download from the link to the software. Ideally, you should uninstall the current version of TG first via Add/Remove, but it will overwrite as it uses a standard Windows installer. You may need to reboot afterwards, depending on when your machine was last turned off. We will be emailing all purchasers with information about the update as we do with all updates for our titles but we're just putting this note in the forum as a belt and braces.

    This is the changelog.

    V1.0.8638

    • Update license entry to be on a separate dialog instead of using password fields in the main settings.

    • The installer now fully validates the installation path before passing it back to the base installation system.

    • Change the height of the settings dialog.

    • Simplify runway access rules.

    • Fix a bug in some situations when splitting route legs which already have speed change instructions.

    • Clear all location reservation/occupation records for en-route sections in case they were entered out of sequence e.g. time-shift.

    • Use additional datasources when processing traffic. More airports included.

    • Always query ground altitudes for taxiway connecting points on demand.

    • Don't animate if the aircraft is still awaiting more environment information.

    • Fix some errors when detecting whether a taxiway point can be entered.

    • Allow aircraft to be repositioned after time-shifting.

    • Several crash/freeze fixes.

    • Change braking distance calculations.

    • Gear and pitch animations are now correctly timed for the takeoff run length.

    • Fix display of radar and departure board when using 150%/200% UI size.

    • Radar is now oriented to your aircraft instead of north.

    • Takeoff distance required increased significantly for class A/B aircraft.

    • Potential compatibility improvement for some TCAS systems.

    • AI label font scale was not being re-loaded.

    • Change runway flow rules to basic X-Plane rules - first flow, first runway.

    • Change method of determining access order for taxiway nodes.

    • Was clearing the aircraft blockee/blocker lists too early.

    • Place more emphasis on following aircraft moving in the same direction.

    • Fix two aircraft config files not being read correctly.

    • Adjustment to runway allocation.

    • If a flight is reset for any reason, reset the player's current airport and parking immediately.

    • User parking was not guaranteed to be correctly updated if it was already allocated when manually resetting the flight.

    • Re-evaluate taxi pathing for every new segment.

    • Separate missing livery report into "Same Airline" and "Unpainted".

    • Some model names changed to improve matching.

    • General fix for duplicated or misplaced engine effects.

    • Model-specific fix for B717 effects.

    • Make airline matching more flexible.

    • Avoid problem in X-Plane with limit of 10 emitters per aircraft.

    • Model-specific fix for B772 effects

    • Model-specific fix for B747-800F effects.

    • Add bindable hotkeys for increasing/decreasing traffic density.

    • "Allow Substitutes" now only restricts unpainted models.

    • Default for "Allow Substitutes" is off.

    • Provide a dummy TCAS aircraft.

    • If TCAS is enabled on XP startup, set the flight and prefs correctly.

    • Restrict QNH to 940.0 to 1060.0.

    • Add spill lights to most aircraft.

    • Model-specific fix for B788 which had two red nav lights.

    • Add lights to 733, 737, 752, 788, CR2, CR7, DHC3, F70, F100, MD80 and S340, AN225 models.



  • @Derek Ya I've been testing the Takeoff is still not right, I've watched 2 planes take off get up to 200knots lift up 2-5 degrees then down again then float off in to the sky. And some times even stow the gears on the runaway.

    I've also seen traffic get stuck behind me while parked at a gate not able to travel past me or turn the opposite direction to me while parked at a gate.


  • JF Staff

    @cardajowol

    We have made some notes about this in the release notes for the update and it's an area we are still working on. The note file should have opened after installation:

    Known Problems

    There are still known problems with AI behaviour in various situations, but most particularly on initial start and after using time-shift in X-Plane. In both cases they should sort themselves out quickly.

    AI flying characteristics will be changed in a future update.



  • @Derek said in First update for XP version:

    @cardajowol

    We have made some notes about this in the release notes for the update and it's an area we are still working on. The note file should have opened after installation:

    Known Problems

    There are still known problems with AI behaviour in various situations, but most particularly on initial start and after using time-shift in X-Plane. In both cases they should sort themselves out quickly.

    AI flying characteristics will be changed in a future update.

    I've been watching the take offs at 2 airports over 2-3 hours or so and its not changed, how long exactly does it take for it to sort itself out, because it doesn't seem to be fixing itself.

    also there is a bug on the flight path window, if you click yourself on it and click w it disables the mouse pan, it locks it and won't let you pan your view by holding right click and moving you mouse, if I disable global traffic I can pan my mouse again.. soon as I turn it back on again it locks the pan view again.