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Afterburner issues

Scheduled Pinned Locked Moved MSFS Products
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  • F Offline
    F Offline
    farazmobin47
    wrote on last edited by
    #1

    any chance the afterburner alignment could be fixed its a bit off on the left engine while looking from the back, it happens with the vibration of the effect, if the vibration could be reduced it would align better

    also the afterburners look nice at night, but during day time there is a slight black halo around it which happens if the alpha texture is made on a black background, switching the background on the flame to the color the flame before applying the alpha channel will fix this issue

    be2f1087-815b-4f29-b05f-203b76f582e0-image.png

    thank you

    DC1973D 1 Reply Last reply
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  • DC1973D Offline
    DC1973D Offline
    DC1973
    replied to farazmobin47 on last edited by
    #2

    @farazmobin47 I'll check the alignment of the burner flame. MSFS uses pure black ( RGB 0,0,0 ) for transparent, so there is often a bleed line somewhere in the texture and the alpha but I will see if I can improve this.

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    farazmobin47
    wrote on last edited by farazmobin47
    #3

    i did a quick fix since i didn't have the base psd , if you want i can send over the file, all i did was just increased the brightness which led to the image becoming more white, so i then cranked up the saturation, i can give it another crack at it if i had the base psd files

    04d2b1c9-0398-4f56-b2bf-3faf23997b64-image.png

    261de95e-09e5-43a2-bc64-dea639d3a42e-image.png

    8738fa00-f9b6-4d0c-8500-ae003ed0b935-image.png

    you can see also the alignment as both the afterburner shockwaves are a little bit towards the left of the nozzle

    DC1973D 1 Reply Last reply
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  • DC1973D Offline
    DC1973D Offline
    DC1973
    replied to farazmobin47 on last edited by
    #4

    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though :thumbs_up:

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