Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. P3D & FSX Products
  4. VFR Real Scenery NexGen 3D
  5. landmarks

landmarks

Scheduled Pinned Locked Moved VFR Real Scenery NexGen 3D
2 Posts 2 Posters 1.5k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • colb617C Offline
    colb617C Offline
    colb617
    wrote on last edited by
    #1

    Hi,
    I was very impressed with the detail and the ground level experience but a bit surprised that the Spinnaker tower in Portsmouth is missing and the Historic dockyard is covered in blocks . I suppose I'm used to Generation X which did have the problem of being flat but obviously accurate. I do appreciate there is a trade off but will there be updates to add important VRP landmarks

    Kind Regards
    Colin

    V 1 Reply Last reply
    0
    • colb617C colb617

      Hi,
      I was very impressed with the detail and the ground level experience but a bit surprised that the Spinnaker tower in Portsmouth is missing and the Historic dockyard is covered in blocks . I suppose I'm used to Generation X which did have the problem of being flat but obviously accurate. I do appreciate there is a trade off but will there be updates to add important VRP landmarks

      Kind Regards
      Colin

      V Offline
      V Offline
      Voice of Reason
      JF Staff
      wrote on last edited by
      #2

      @colb617 Thanks for the feedback. Landmarks are not part of this product. It is “photo scenery with autogen” as the next stage up from the old pure photo stuff giving it 3D buildings and trees to go with the 2D flat building images and wooded areas. Of course all landmarks will still be in the photos as with our old VFR Real Scenery or Generation X but unless they are already present in FSX/P3D as custom landmark models (like many of the London buildings) they will of necessity be represented by generic autogen. To be efficient the autogen engine in the simulator has a fairly restricted selection of building types.
      If you turn off autogen you will get the same “accurate but flat” scenery as with previous Photoscenery products but that rather defeats the object.

      Hope that helps.

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users