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Hub and Sprocket Route Generation and Scheduling

Scheduled Pinned Locked Moved Fly the Line
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  • T Online
    T Online
    tamsini
    wrote last edited by
    #6

    As pointed up above, can we not have the option at least?

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    • J JMAviation

      While I've never flown for the airlines (though have my license since 1996), I know quite a few airlines that will actually have quite a few of their pilots back at their hub by the end of the day. A close friend of mine is one of them. It's quite rare that he would end his "shift" by being somewhere else.

      A Offline
      A Offline
      A320 Simulations
      wrote last edited by
      #7

      @JMAviation that is definitely true. It depends on what airline you fly for. Actually, my current airline is trying this right now though after close to a year it is slowly failing.

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      • NeoGeo78N Offline
        NeoGeo78N Offline
        NeoGeo78
        Developer
        wrote last edited by NeoGeo78
        #8

        This will be addressed in a future build - not the next one as it's quite complex to change - but it's coming as I'd like to get this sorted out. I only built it that way as thats what I thought everyone would want. Obviosuly I was rather wrong on that one (!) so leave it with me and I'll get it changed. Feel free to add your ideas. It would need to fit withing the 5 days on, 4 days off loop where possible.

        So something like:

        Day 1
        A (Base) -B
        B-C

        Day 2
        C-D
        D-E
        E-F
        F-D

        Day 3
        D-A
        A-B
        B-C
        C-D

        Day 4
        D-E
        E-F

        Day 5
        F-G
        G-H
        H-I
        I-A (Base) - or not if you're unlucky

        Somethign like that?

        F A 2 Replies Last reply
        1
        • NeoGeo78N NeoGeo78

          This will be addressed in a future build - not the next one as it's quite complex to change - but it's coming as I'd like to get this sorted out. I only built it that way as thats what I thought everyone would want. Obviosuly I was rather wrong on that one (!) so leave it with me and I'll get it changed. Feel free to add your ideas. It would need to fit withing the 5 days on, 4 days off loop where possible.

          So something like:

          Day 1
          A (Base) -B
          B-C

          Day 2
          C-D
          D-E
          E-F
          F-D

          Day 3
          D-A
          A-B
          B-C
          C-D

          Day 4
          D-E
          E-F

          Day 5
          F-G
          G-H
          H-I
          I-A (Base) - or not if you're unlucky

          Somethign like that?

          F Offline
          F Offline
          Frafty
          wrote last edited by
          #9

          @NeoGeo78 That's spot on.

          The only thing I'll add (or more explicitly call out), is that the entire network of routes should be accessible instead of what's currently programmed (as far as I understand it) which is only the hub's routes that you join.

          This may mean overnights at other bases or legs that involve other bases where the routes are different from that base, etc.

          The thing we're afforded in Flight Sim is the opportunity to truly explore and I'm always of the impression that programs that limit that opportunity are a bit of a step behind.

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          • J Offline
            J Offline
            JMAviation
            wrote last edited by
            #10

            Would it be possible to have it on a slider like some of the other options? Something where you can choose the number of destinations before heading back to the hub... or a 3 position slider where the 1st is a true hub/spoke style, 2 is mixed, 3 is like you have above? Just a thought.

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            0
            • NeoGeo78N NeoGeo78

              This will be addressed in a future build - not the next one as it's quite complex to change - but it's coming as I'd like to get this sorted out. I only built it that way as thats what I thought everyone would want. Obviosuly I was rather wrong on that one (!) so leave it with me and I'll get it changed. Feel free to add your ideas. It would need to fit withing the 5 days on, 4 days off loop where possible.

              So something like:

              Day 1
              A (Base) -B
              B-C

              Day 2
              C-D
              D-E
              E-F
              F-D

              Day 3
              D-A
              A-B
              B-C
              C-D

              Day 4
              D-E
              E-F

              Day 5
              F-G
              G-H
              H-I
              I-A (Base) - or not if you're unlucky

              Somethign like that?

              A Offline
              A Offline
              A320 Simulations
              wrote last edited by
              #11

              @NeoGeo78 Thank You for a quick response. I realize solving the route/scheduling issue is a fairly complex undertaking, as we have an entire department at my airline who does nothing but that lol. So not only does it need to take into account real world procedures, but you have a coding challenge and of course a diverse player base with their own wants.

              Understanding that you set out to create a "Short Haul" experience, obviously returning back to the base often is a real thing. I believe your above example where you have in a total of 16 flights with only 3 flights returning back to the same base seems to be a good mix of providing the experience but allowing your core "short haul" experience to remain in place.

              Obviously some of the challenge is going to be your Hub (Base A) and how many Spokes ( ex. B-I) you can code and are available for each individual l airline. Some will have more and some will have less.

              One thing that might help out is to regenerate your schedule more often/ choose a new base within your chosen airline. You could still require the rebase/schedule regeneration to fall within a geographic area...ie Europe, North America, ect to keep the short haul flavor and tie it to either the completion of a 5, 10, 15 day rotation or as a gameplay mechanic ie promotion. This would allow the player to "commit" to flying their schedule but also allow them the flexibility to try out that new scenery pack they just got lol

              What you are attempting to do here is definitely needed by the community. Having played and featured both OnAir and NeoFly on my channel you are attempting to fill a void that I believe is needed. So I appreciate you taking the time to listen and then incorporate that feedback. It is very refreshing.

              Thank You

              1 Reply Last reply
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              • NeoGeo78N Offline
                NeoGeo78N Offline
                NeoGeo78
                Developer
                wrote last edited by
                #12

                Once the next build is complete, which shouldn't be too long, I’ll look at the best time to fit this in, ideally sooner rather than later. The plan is to make it optional, so you can choose whether or not to return to your base at the end of each day.

                Route scheduling is the most complex part of the system, so I’ve spent additional time cleaning things up in the backend. This will make future improvements easier to implement. There are so many interconnected components that if one thing is wrong, it can be difficult to spot. Getting it right is time-consuming.

                From a logic standpoint, the system takes your base ICAO and looks at real-world routes connected to that location to build the schedule. Currently, the final route of each day returns you to base. I still need to work out the best way to handle the final sector so that it doesn't always return to base but instead ends at a valid real-world destination. Your next day's starting ICAO would then be that last destination. In Career Mode, this would also mean you might not be at home after your shift, potentially limiting your options due to crew rest or hotel stays. That part may come later, as what seems like a small change could have significant ripple effects.

                Thanks again for taking the time to share your feedback. It’s incredibly valuable.

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                • A Offline
                  A Offline
                  A320 Simulations
                  wrote last edited by
                  #13
                  This post is deleted!
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                  • A Offline
                    A Offline
                    A320 Simulations
                    wrote last edited by
                    #14

                    A320 Simulations
                    wrote less than a minute ago
                    last edited by
                    #13
                    Having flown for a little over 2 years for United Express and now Captain on an A320/A321 for now 6 years if there is anything I can help you with in terms of airline pilot life or typical captain issues I deal with please let me know I am happy to help out.

                    I had planned to release a new series with your game this weekend but depending upon what your schedule looks like in terms of builds/updates may delay a bit if you think appropriate as to get the most polished version.

                    I have included a link to my channel, not that I am a big YT or anything, but if you have a press kit (.png file of your logo, ect) so I can add it to my thumbnail or version updates I can share I would appreciate it

                    https://youtu.be/B3LxA-AQjso

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                    • BBoaBrimB Offline
                      BBoaBrimB Offline
                      BBoaBrim
                      wrote last edited by
                      #15

                      I watch your channel. I like it. It's very entertaining and informative.

                      A 1 Reply Last reply
                      0
                      • BBoaBrimB BBoaBrim

                        I watch your channel. I like it. It's very entertaining and informative.

                        A Offline
                        A Offline
                        A320 Simulations
                        wrote last edited by
                        #16

                        @BBoaBrim Thanks for the kind words. Totally appreciate that.

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                        • NeoGeo78N Offline
                          NeoGeo78N Offline
                          NeoGeo78
                          Developer
                          wrote last edited by
                          #17

                          @A320-Simulations Sorry for the late reply, I missed this one! Would definitely appreciate some input in to some of the airline pilot issues etc. I think next week we're going to set up a small group of customers who can test early versions, provide feedback etc. Hopefully more on that later this week. As for the press kit items - leave that one with me - I'll mention to Just Flight on Monday hen they're back in.

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