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Traffic Global

Scheduled Pinned Locked Moved P3D & FSX Products
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  • J Offline
    J Offline
    joefremont
    wrote on last edited by
    #1

    I have been noticing an interesting problem with AI aircraft in my p3d setup.  Installed I have P3Dv4.5, JustFlight Traffic Global, and ORBX General Aviation AI traffic for North America and Australia.

    I started an adventure in Australia and am flying to Europe, first thing I noticed was a Float Beaver parked at an airport in the middle of the outback, figured it was ORBX AI with there strange Aussie sense of humor and thought no more of it.  Today I was coming into land at Burgas, Bulgaria and was behind another aircraft on short final, and kept waiting for the 'exit runway when able' message to stop so I could land, well the aircraft was another Float Beaver and it could not exit the runway because it it was a float plane on land.

    Has anyone seen this before? With several packages installed I am not sure where I should look to determine where the problem is.

    Capt QuirkC DerekD 2 Replies Last reply
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    • R Offline
      R Offline
      Ray Fry
      wrote on last edited by
      #2

      This is your ORBX GA aircraft I have GA turned off.

      P3Dv5.1 HF.

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      • J Offline
        J Offline
        joefremont
        wrote on last edited by
        #3

        I asked the same question on the ORBX forum and they said they don't have any beavers in their AI traffic packs.

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        • R Offline
          R Offline
          Ray Fry
          wrote on last edited by
          #4

          Check your simobject folder DEHavilland Beaver.

          P3Dv5.1 HF.

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          • J joefremont

            I have been noticing an interesting problem with AI aircraft in my p3d setup.  Installed I have P3Dv4.5, JustFlight Traffic Global, and ORBX General Aviation AI traffic for North America and Australia.

            I started an adventure in Australia and am flying to Europe, first thing I noticed was a Float Beaver parked at an airport in the middle of the outback, figured it was ORBX AI with there strange Aussie sense of humor and thought no more of it.  Today I was coming into land at Burgas, Bulgaria and was behind another aircraft on short final, and kept waiting for the 'exit runway when able' message to stop so I could land, well the aircraft was another Float Beaver and it could not exit the runway because it it was a float plane on land.

            Has anyone seen this before? With several packages installed I am not sure where I should look to determine where the problem is.

            Capt QuirkC Offline
            Capt QuirkC Offline
            Capt Quirk
            wrote on last edited by
            #5

            @joefremont
            The GA in Traffic Global is a mixture of T360 and default aircraft which includes the Beaver floatplane.
            You can easily eliminate it or substitute it for an AI plane with wheels using AIFP3.

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            • J joefremont

              I have been noticing an interesting problem with AI aircraft in my p3d setup.  Installed I have P3Dv4.5, JustFlight Traffic Global, and ORBX General Aviation AI traffic for North America and Australia.

              I started an adventure in Australia and am flying to Europe, first thing I noticed was a Float Beaver parked at an airport in the middle of the outback, figured it was ORBX AI with there strange Aussie sense of humor and thought no more of it.  Today I was coming into land at Burgas, Bulgaria and was behind another aircraft on short final, and kept waiting for the 'exit runway when able' message to stop so I could land, well the aircraft was another Float Beaver and it could not exit the runway because it it was a float plane on land.

              Has anyone seen this before? With several packages installed I am not sure where I should look to determine where the problem is.

              DerekD Offline
              DerekD Offline
              Derek
              JF Staff
              wrote on last edited by
              #6

              @joefremont
              Apologies - missed the original post. Yes, that Beaver was from T360 and needs to go. It will be removed when TG comes out of Early Access in the next few weeks.

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