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Paintkit Turbo IV UV map wrong

Scheduled Pinned Locked Moved PA-28R Turbo Arrow III/IV
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  • T Offline
    T Offline
    thorsten42
    wrote on last edited by
    #1

    Hi,
    the paintkit for the IV showing the UV map for the normal version III so it will be very hard to correctly match the tail section. Any chance we can get the correct UV map for IV?

    Thanks and Cheers
    Thorsten

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    0
  • F Offline
    F Offline
    frulx241
    wrote on last edited by
    #2

    I noticed this too and reported it via a ticket on Friday. They answered that the dev team will have a look into it.

    T 1 Reply Last reply
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  • T Offline
    T Offline
    thorsten42
    replied to frulx241 on last edited by
    #3

    @frulx241 perfect thx... then I don't need to open another one...

    Cheers
    Thorsten

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  • C Offline
    C Offline
    Captain Moose
    wrote on last edited by
    #4

    Hi there;
    Where can I find the paintkit? is it part of the package?

    Thanks
    Mustafa

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  • BiokerozenB Offline
    BiokerozenB Offline
    Biokerozen
    wrote on last edited by
    #5

    In your "justflight-aircraft-pa28-turboarrow\Documents" folder ;)

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  • MartynM Offline
    MartynM Offline
    Martyn JF Staff
    wrote on last edited by
    #6

    I can confirm that this on the list to be fixed in the next update.

    Martyn - Development Manager

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  • R Offline
    R Offline
    Ron Attwood
    wrote on last edited by
    #7

    Will the chrome spinner be fixed as well? Almost all IVs seem to have had chrome, or at least highly polished spinners. I've done some experimenting with the SURFACE.dds textures but they're beyond my pay grade.

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  • R Offline
    R Offline
    Ron Attwood
    wrote on last edited by
    #8

    Belay that. The ARROW3T_EXT01_SURFACE.PNG.DDS works fine. Just change the 3 to a 4. :smiling_face_with_smiling_eyes:

    fedar92F 1 Reply Last reply
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  • fedar92F Offline
    fedar92F Offline
    fedar92
    replied to Ron Attwood on last edited by
    #9

    @Ron-Attwood Yesterday researching the files inside the texture folder I realized that using the Arrow NA and and renaming them for both turbo III and IV, they solved that aesthetic problem

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