<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Piston Dukes engine wind down]]></title><description><![CDATA[<p dir="auto">Could we have just a little more time to the spin down of piston dukes?</p>
<p dir="auto">Great job on this aircraft!!</p>
]]></description><link>https://community.justflight.com/topic/6568/piston-dukes-engine-wind-down</link><generator>RSS for Node</generator><lastBuildDate>Tue, 11 Aug 2026 19:52:58 GMT</lastBuildDate><atom:link href="https://community.justflight.com/topic/6568.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 May 2024 17:41:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Piston Dukes engine wind down on Thu, 30 May 2024 15:21:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/black-square">@<bdi>Black-Square</bdi></a> I think it's something about the linearity of the rates.</p>
<p dir="auto">What I mean is this: In the Turbine Duke, the prop goes from invisible, to moving at perhaps 50-80 RPM (visually) in a fraction of a second, even though the NP indicates it's still spinning faster than that. But, after becoming visible, it does indeed take a while to stop. The animation doesn't depict a smooth deceleration from disc to visible blades at all (to whatever extent that it should be). Also, the audio seems to end long before either the NG or the prop stop spinning. It feels like the audio should last a bit longer, and the prop should have a somewhat more linear rate of deceleration. (To whatever extent that is realistic.)   This is true of the TBM as well.<br />
For example, the spin downs of the Lancair Evolution and FlyJSim Dash 8 Q400 in Xplane 12 seem a bit more realistic, although even the Dash 8's props just suddenly stop at the end of their animation... So maybe just the Lancair? It's audio is also more consistent in its taper off. Of course, I'm open to hearing that the Lancair is the one that's wrong.</p>
<p dir="auto">Finally, while the TBM 700 seems to take a while to feather its prop after shutdown, as per your linked video, the 850 and later models seem to feather much faster: https://www.youtube.com/watch?v=QfSDPwsIAlo</p>
]]></description><link>https://community.justflight.com/post/29663</link><guid isPermaLink="true">https://community.justflight.com/post/29663</guid><dc:creator><![CDATA[WingC3]]></dc:creator><pubDate>Thu, 30 May 2024 15:21:43 GMT</pubDate></item><item><title><![CDATA[Reply to Piston Dukes engine wind down on Thu, 30 May 2024 00:21:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/black-square">@<bdi>Black-Square</bdi></a><br />
I only have a 73 Beech Baron to compare with but I think it's longer.  I'll time it this weekend.<br />
Thanks for your support and this amazing aircraft</p>
]]></description><link>https://community.justflight.com/post/29645</link><guid isPermaLink="true">https://community.justflight.com/post/29645</guid><dc:creator><![CDATA[meh1951]]></dc:creator><pubDate>Thu, 30 May 2024 00:21:27 GMT</pubDate></item><item><title><![CDATA[Reply to Piston Dukes engine wind down on Wed, 29 May 2024 23:25:56 GMT]]></title><description><![CDATA[<p dir="auto">Reciprocating Engine: <a href="https://youtu.be/5iqyKjvG9xQ?feature=shared&amp;t=274" rel="nofollow ugc">3.5 seconds to stop turning.</a><br />
Piston Duke: 4.0 seconds.</p>
<p dir="auto">Turbine Engine: <a href="https://youtu.be/DNz5eFWxfgw?feature=shared&amp;t=23" rel="nofollow ugc">53 seconds to stop turning.</a><br />
Turbine Duke: 45 seconds.</p>
]]></description><link>https://community.justflight.com/post/29644</link><guid isPermaLink="true">https://community.justflight.com/post/29644</guid><dc:creator><![CDATA[Black Square]]></dc:creator><pubDate>Wed, 29 May 2024 23:25:56 GMT</pubDate></item><item><title><![CDATA[Reply to Piston Dukes engine wind down on Wed, 29 May 2024 19:22:56 GMT]]></title><description><![CDATA[<p dir="auto">Maybe it's just mine 4 sec does not seem like enough time to overcome the weight and inertia?<br />
the turbine seems a little long.</p>
]]></description><link>https://community.justflight.com/post/29638</link><guid isPermaLink="true">https://community.justflight.com/post/29638</guid><dc:creator><![CDATA[meh1951]]></dc:creator><pubDate>Wed, 29 May 2024 19:22:56 GMT</pubDate></item><item><title><![CDATA[Reply to Piston Dukes engine wind down on Tue, 28 May 2024 20:47:34 GMT]]></title><description><![CDATA[<p dir="auto">You're absolutely correct that it should be faster at the end.  The friction becomes non-linear at low speeds in very complex and interacting systems like an internal combustion engine.  These things seem dauting when I'm building the code to begin with, but once they're "settled" it's easier for me to make small improvements like this.  I'll see if that's something I can add easily now.</p>
]]></description><link>https://community.justflight.com/post/29606</link><guid isPermaLink="true">https://community.justflight.com/post/29606</guid><dc:creator><![CDATA[Black Square]]></dc:creator><pubDate>Tue, 28 May 2024 20:47:34 GMT</pubDate></item><item><title><![CDATA[Reply to Piston Dukes engine wind down on Tue, 28 May 2024 16:47:02 GMT]]></title><description><![CDATA[<p dir="auto">Just my personal opinion, which probably nobody wants lol, but I feel it should actually be shortened to match the sound of the engine stopping. The prop going back and forth at the very end is amazing, and something I've always thought wasn't quite right in flight sims, and is amazing to have now, but it seems just a touch slow at the very end there. There's just a bit more rotational resistance/friction in there IRL. (Source: I work on airplanes 5 days a week)</p>
<p dir="auto">Not complaining though. It's absolutely incredible as is.</p>
]]></description><link>https://community.justflight.com/post/29594</link><guid isPermaLink="true">https://community.justflight.com/post/29594</guid><dc:creator><![CDATA[DxMarovitch]]></dc:creator><pubDate>Tue, 28 May 2024 16:47:02 GMT</pubDate></item></channel></rss>